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Lesson 1
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Skeet Fundamentals - Bob Myers

Fairfax Rod and Gun Club

Skeet shooting is easy, but breaking all 100 targets is not. This paper is intended for beginners through intermediate shooters, and not all terms are defined. That said, these are the three most important things in skeet.

1) Focus only on the target. When getting ready to shoot, do not look at the gun unless necessary. You may have to for loading, but get out of the habit of looking at the beads for mounting -- learn to do it by feel. Once you call for the target, strive to make your focus on the target clear, while letting the gun remain fuzzy. Focusing at the barrel, or in between the target and barrel, to check the lead just prior to trigger pull results in slowing down the muzzle and shooting behind (again).

2) Keep your head on the stock. Head on the stock is defined as the pressure on your face when the gun is properly mounted, and keeping that pressure there during trigger pull and until the gun stops moving. If there is any change in the pressure, you have taken your head off the stock. Taking your head off the stock results in slowing down the muzzle and shooting behind (again). It can also result in your shooting over the top (again). Often it's high and behind (again).

3) Rotate with your lower body only. Follow through, continuing gun motion after trigger pull, is essential. It is almost impossible for the muzzle to slow down while pulling the trigger if all of your rotation is coming from your legs and ankles. Another plus that comes from lower body rotation only is it eliminates excessive follow-through while providing all that is required; whereas, using the upper body and/or arms to move the muzzle almost guarantees less than a smooth swing and inconsistent results. A couple of maxims: a) Once the gun is mounted, everything is granite from the waist up, and b) When your belt stops moving, the gun should also stop.

Those are the hard ones. When you call for and try to hit a target, you need to be doing all three; however, there is only enough time to concentrate one of them since it only takes one second for a target to reach the center stake. As you get ready to shoot, think about all three; but, decide which one you are going to concentrate on for this shot. While you are learning the game, vary which one you choose. As you gain experience, concentrate on the one that is giving you the most trouble. When you have mastered all three, concentrate on focusing on the target.

The following points, though also important, are more mundane; they can be fixed, learned and/or memorized. They include, but are not limited to, proper stance, gun mount and (then) fit, foot position, lead and timing. What follows is a brief description of each of these elements (and a few others), as viewed from the perspective of a right handed shooter.

4) Eye dominance. Shotgun shooting is best done using both eyes for a couple reasons -- the target is moving and the need for depth perception. The shooter's master eye should be behind the barrel; i.e., a right eye dominate shooter should shoot right handed. When hand and eye dominance are opposed, the best solution is to switch hands. Many have successfully made this transition; however, most seem reluctant to give it an honest try. The latter have two lesser options; put tape on the off lens of their shooting glasses or close the off eye. For those with equal (or nearly equal) eye dominance, these are the only two options.

There are several methods available to test for eye dominance. A reliable method has another individual stand square in front of you about 10 feet away. Have him close an eye. With both your eyes open and while looking at his open eye, point an index finger at that eye; then point your other index finger at that eye. Your master eye should be the one he observes to be directly behind (or nearly so) the pointing finger (in both cases).

It was stated above that depth perception was needed for shotgun shooting. While true for hunting and to some extent sporting clays, it's not really so for skeet. All our targets travel predictable paths which is what makes it possible for us to get away with using tape or closing an eye.

All that being said, eye dominance is important. Nearly half the shooters in the game have to contend with the problem.

5) Shooting stance. With your body erect and square, place your feet under your shoulders (and they're wider than you think). Your feet should be parallel (like you're wearing a pair of skis). Lean a little forward from the waist. Now bend your left knee (or both) and put most of your weight on your left leg (you're going to pivot around this leg). Turn your head about 20 degrees to the left and stick your chin out slightly. At this point the front of your face should be vertical, your eyes horizontal and your shoulders and hips still square with your feet.

Actually there's quite a bit of latitude with stance, as can be noted by the variation in styles between gun champions. However, this method works and you would do well to adopt. If you choose not to, the really important parts are the vertical face and horizontal eyes.

6) Gun mount. When in the proper stance (above), grab the pistol grip and fore-end (near the middle) comfortably (should produce about a 45 degree angle to your shoulders), and with the comb under your cheekbone, slide it back along your face until it strikes your shoulder. If the stock is too far above the top of your shoulder, try sticking your chin out a little further, raising the muzzle above the horizontal, and sliding it back again. If it's still too high, you may need a Monte Carlo stock or one of those adjustable recoil pads that slide down (or a shorter neck). As a last resort, you can hunch your shoulder a bit, but do not unhunch it until after the second shot on doubles.

Note that after assuming your stance, only your arms move while the gun is being mounted. It is poor technique (and frequently observed) to mount the gun on your shoulder and then to lower your head to the stock. This results in what is called crawling the stock (not so bad) and taking your face out of the vertical (which is bad).

7) Gun fit. The shotgun has two sights -- the front bead and your eye. Hence, it is important that your eye be in the same, proper place every time you mount the gun. When you are in the proper stance with the gun properly mounted (above & above), the pupil of your master eye should be centered and at least a quarter inch above the shotgun rib (as viewed looking straight into a mirror) in order to have an unobstructed view of targets. If it is not, there are several actions you can take. The recommended steps to get your eye in the right position starts with the least, and moves to the most, expensive and includes a) change your stance/mount slightly, b) use moleskin or other stick-on items, c) have a gunsmith fit your stock with an adjustable comb and/or recoil pad, or d) have a custom stock made.

What follows is a brief discussion of actions you can take to improve gun fit. It is by no means complete. The terms cast, drop, pull and pitch are stock dimensions; their values are not important here.

Cast. If your pupil is inside the rib line extended, try rotating your chin into the stock a little, but do not roll your head over the top of the comb; keep your eyes as level (horizontal) as possible. If it's outside, rotate your chin away from the stock or add some moleskin where your face touches the wood. Most adjustable combs have a cast adjustment.

Drop. If your pupil is less than a quarter inch above the rib, add moleskin to the comb as necessary. If your pupil is above the quarter inch point, chances are the comb is not touching the bottom of your cheekbone. If correcting your mount does not solve the problem, your choices include a wood rasp, a new stock, or shooting the gun the way it is (and there are some fine shooters that do). An adjustable comb will solve the too much drop problem.

Pull. If you have mounted the gun correctly and your thumb does not bump into your glasses when it goes off, length of pull is acceptable. However, for correct pull your face should be a little forward of center on the comb. Most gunsmiths can shorten stocks or add spacers to lengthen them. Some recoil pads have length of pull adjustments.

Pitch. If the toe of the stock digs in on recoil, or you find you are shooting over the second target on doubles, you may want to have a gunsmith change the pitch. You can experiment with pitch by adding washers around one of the two screws that hold the recoil pad on. Some recoil pads have pitch adjustments.

8) Break points. Opinions differ as to what are the optimum locations; they may even be a function of shooting style and/or technique. However, these are recommended; they work and are a natural lead-in to doubles in the middle.

Outgoers. Stations 1 through 7 all have outgoers. They should be broken two-thirds of the distance from the house to the center stake. This is not easy at first; (a lot of) practice helps.

Incomers. Incomers at stations 1, 2, 6 and 7 should be broken 2-3 yards after they pass the center stake; those at stations 3 and 5, 1-2 yards before they reach the stake; and those at station 8, one-third to halfway from the house to the stake.

9) Foot position. Good foot position allows you to complete a shot using lower body rotation only; with bad foot position, you'll run out of swing requiring you to finish the shot with your arms. Good foot position varies between shooters because they do not all mount their gun at the 45 degree angle mentioned above and/or because of differing opinions as to where targets should be broken. To find one of your foot positions, stand in the middle of a shooting pad and assume your stance and mount. The gun is now pointing at its neutral (or mid) position and is where the target should be broken. If the gun is not pointing where you have decided you would like to break the target, then rotate your whole body (left or right using only your feet; shoulders, hips and feet to remain square) until it is.

There are 8 skeet stations and two targets are presented at each. You could use the above method and find your foot position for all 16 targets (and some do). Additionally, doubles are also presented at 4 of these stations which require both targets to be shot using only one foot position. This leads to potentially 4 more foot positions for a total of 20 that need to memorized. However, with a little compromise this number can be reduced to 9, with 2 at station 8.

Singles. Singles have an obvious foot position compromise. Using one of the middle stations as an example, the intent is to break each single target before it reaches the center stake. If the shooter takes a foot position that places his neutral position halfway between the two intended break points, he will be shooting at each target while he is still unwinding. Hence, one foot position works for both targets.

Very little body rotation is required to shoot at station 8. However, if a target gets away from you, you'll want to be able to rotate easily (legs only) all the way to the center stake. Hence, a defensive foot position is in order; take one that places your swing's mid-point halfway from the house to the center stake.

Doubles. The doubles foot position compromise is not so obvious and it bends the unwinding rule somewhat. Clearly, one could apply the foregoing compromise to singles at stations 1, 2, 6 and 7 (and some do). A similar compromise could be applied to doubles at these stations (again, some do). However, under windy conditions the targets can misbehave, with the outgoing target going up and the incomer low and fast. Under these conditions you need a defensive foot position to take care of the incomer, one that allows you to turn all the way to the out of bounds marker without using your arms. This foot position will put your neutral position close to the middle of the near side of the field. It is recommended you use this compromise/defensive foot position for all 4 targets on these stations so that you will be accustomed to it when conditions demand. It should be noted this foot position is proper for incomers, but has you shooting outgoers just past your swing's mid-point (but not a lot).

Shooting doubles at the middle three stations (for doubles events and shootoffs) is a little different. You need only take a foot position that places your swing's mid-point halfway between the intended break points. Since both break points are on the same side of the field, you will be able to cover that side easily with legs only.

Belly button. If you find all this confusing or too hard to remember, just stand on any station with your body squared up and face the low house window. This will produce a foot position that will work (except for station 8 high and not very well for station 7 low).

10) Position on pad. Where you stand on the shooting pad is generally not critical; some stand in one place for the high house, another for the low and a third for doubles. However, since one foot position is all that is really needed for each station, it is recommended you put the tip of your left toe on the front edge of the pad and your right toe back so that you can visualize the angle you have memorized for each station's foot position. A caution is in order here. Occasionally you'll find a pad that is improperly oriented, so check each pad the first time around any new field.

There are 3 stations where you stand on the pad does matter (some). On station 1, in order to reduce surprises, stand such that the target comes out right over the top of your head. This is usually the front left corner. On station 7, for safety (yours) and because you may occasionally need to swing all the way to the out of bounds marker, stand as far from the target chute as possible. This is the front left corner. On station 8, to give yourself a little more time, stand as far back in the box as possible.

11) Hold points. The short stroke method is recommended; as such, the hold point is 7 yards back from the break point on the flight path, and to assure a clear view of the emerging target, 1-2 feet below it. For the outgoers, 7 yards back is the one-third point. For the incomers, on stations 1 and 7, 7 yards back is 1-2 feet inside the center stake; on stations 2 and 6, it is over the corner of station 8 closest to the stake; and on stations 3 and 5, it is halfway from the house to the stake.

Special cases. On station 1 high, mount with the gun level and 1-2 feet to the left of the expected flight path (normally the stake), and then elevate about 30 degrees. If you mount with the gun elevated, your face will not be perpendicular to the barrel. On station 7 low, hold 3-4 feet below and 1 foot to the right of where you expect the target to pass the center stake. On station 8 high, hold about 1 foot above and 3 feet to the right of the window. On station 8 low, hold about 1 foot above and 3 feet to the left of the window. On station 8, do not point at the window for safety reasons, and make sure your hold point is at least a foot below the target flight path.

False pointing. New shooters tend to place their feet, assume their stance and mount the gun while pointing at the break point. They then wind into the house to find their hold point. This is called false pointing, and it's OK. However, as soon as you become confident you can properly mount the gun, it is better to assume your foot position, find your hold point, rotate your body to it and then mount your gun right into its hold point. This method will assure a more accurate locating of your hold point.

12) Focus point. Where you look before calling for an outgoing target is critical. You need to be totally focused on the target before it reaches the break point, and the sooner you can do it, the better. Some look right at the window; but when they call, the target jumps to their peripheral vision and they have to chase it to focus. It is better to be looking at a spot some distance from the window and right on the flight path when you call. It pays to experiment with your focus point; it is somewhere between the window and your hold point. Ideally (when you have found it), the target will appear right where you are looking almost the instant you call.

Station 1 high is somewhat of an exception. Your hold point is to the left of the flight path, so look above your gun and to the right. On station 7 low, look above your gun 3-4 feet and a little to the right.

Where you look for incomers is not critical. However, it's best to use the same technique you use for outgoers for reinforcement. Station 8 is an exception. Your hold point is very close to the window and we plan to come from behind on this target, so look right in the window.

13) Leads. To hit a moving clay target you must shoot in front of it. The distance between the target at the instant the gun goes off and the point of impact is called lead. There are 5 methods recognized for establishing proper lead. Although you need not be proficient in all of these methods, it is best you add them to your bag of tools as time and experience permits.

In spot shooting, the gun never moves. As the target approaches the gun and it gets to the right place, the trigger is pulled. Some use this method for station 1 high.

In pass shooting, the gun starts behind and is moved faster than the target. As the barrel visually passes the target, the trigger is pulled. The lag time between thinking and actually pulling the trigger establishes the lead. This method has great utility in hunting because it automatically establishes greater leads at greater distances. However, it requires routine practice to maintain proper coordination. It is used by some shooters for a few to most of the targets, and by many at station 8.

The pull away method is much like pass shooting only the gun starts out pointing at the target and the trigger is pulled as the muzzle is pulled away in the direction of target motion. It is most useful for long range hunting shots. It is used by very few in skeet.

In sustained lead shooting, the gun is started and kept in front of the target; after establishing the correct lead, gun and target speeds are matched and maintained; the trigger can then be pulled at any time. This method has great utility in skeet where the leads are known, and less in hunting where distances, speeds and leads vary. It is used by many shooters, and is usually recommended for shooters just getting started in the sport.

The sustained lead for stations 1 and 7 incomers is less than a foot, and for the outgoers, shoot right at them; for all targets at stations 2 and 6, it is a little less than two feet; and for all targets at stations 3, 4 and 5, it is about four feet. At station 8, the lead is about 4 inches; however, most shooters come from behind this target and shoot right at it (pass shoot).

In decreasing sustained lead shooting, the gun is started ahead and moved slower than the target; the trigger is pulled just as the target reaches the proper lead. It is this method that enables shooters to break outgoers at the two-thirds point with consistency. It is used by many of the more experienced shooters.

Decreasing sustained lead is most easily learned using the short stroke method, first on the incomers, and then the outgoers. For the incomers, wait as long as you can before starting your gun movement; the longer you wait, the sooner you will be able to shoot. For the outgoers, start your gun movement as soon as you see the target. The main benefit of using decreasing sustained lead with the short stroke is most apparent on windy days and shooting doubles at stations 3, 4 and 5.

14) Timing. Timing can be defined as your ability to consistently hit a target at a desired break point. If you can't, your timing needs work. On incomers, you may be starting your gun movement too soon. On outgoers, you may not be looking in the right place for, or hard enough at, the target, or you're not as ready as you need to be when you call. Given that your technique is good, timing comes with (a lot of) practice.

15) Doubles. Being able to break the first target in a tight zone at the two-thirds break point and shifting your eyes to the second target as the trigger is pulled on the first are the two secrets to shooting good doubles. Although not required for scoring well at regular skeet, practice shifting your eyes when shooting doubles at stations 1, 2, 6 and 7 because you will find it beneficial on windy days and essential if you ever hope to become proficient at stations 3, 4 and 5.

The following are random thoughts. You may find some/all of them useful.

Conformity. Don't try to invent a new way to shoot skeet. Everything's been tried; what's presented here works. Also, don't use a gun that only a few others use, for a couple reasons. First, you will have trouble getting help when yours breaks (and it will), and second, they have all been tried and narrowed down to the few that are suitable. These are all fairly heavy, from about nine to ten and a half pounds. In short, find out what the experienced shooters are doing and using, and copy.

Scoring. Scoring well requires the proper attitude. You have got to want the next target bad enough to work for it; take none for granted. Scoring also requires confidence, which comes from breaking targets. When you have lost confidence with a particular target, you tend to raise your head the next time to see it break. This results in the muzzle slowing down and shooting behind (again). Keep your head down.

Practice. Practice to improve your timing, to learn how to smoke targets (the proper lead), and to gain confidence. Some of the most productive practice comes when you're tired, you've had a bad round, you're bored, you really don't want to shoot, it's windy, it's cold, it's whatever... Then see if you can run the next round. Do not overlook doubles in the middle. Nothing points out the need for timing more, or the need for being able to shift your eyes to the second target.

Be ready. Most of the time you are on a skeet field it is not your turn to shoot. When you are next to shoot, it is your turn to get ready. Stand just behind the shooting pad (next to it on stations 1 and 7); get the gun off your shoulder, shells out of your pouch, and be ready to load; and go through your mental check-off list. When the shooter in front clears (should step to the side), step on the pad, load and close the gun, and step into your memorized foot position; this part's easy and should take at most 3 seconds.

Load one/two. Loading one or two shells is a personal preference for shooting singles. If you are using an autoloader, loading one is recommended because of the gun malfunction rule. However, loading two is recommended for over/unders to reinforce keeping your head down; i.e., keep your head down even between shots on singles.

Referees. Referees are human; although they try hard, they cannot be perfect. That's one of the reasons the one-third point was selected as the hold point for the outgoers; it pretty much takes the referee's thumb out of the game. However, you can help by observing the first three rules of skeet: Be sure the referee is ready; call loud enough for him to hear; and give him enough time to see if you broke the target.

Guns and ammo. You may talk of guns and ammo if you like, but aside from proper gun fit, skeet chokes and adequate reloads, the real payoff is from shooting. However, if there's any doubt about your gun's point of impact, a trip to the patterning board is well advised.

- Bob Myers